"We have not had to work anything on that. "The truth is that the latency is something that you don't notice anything," that is, that possible delay between pressing a button, the signal is sent to the Internet, it reaches the Google servers where the game is running, this is the Interpret and return the signal with the answer. But according to Canela, it was not so much. This may seem like a great challenge for a study that is small. As a result, the conversations began and one day he told us that they were interested in a project. "We didn't know anything about Stadia, but at a video game fair, I don't remember which one, Google approached Raúl (Raúl Rubio, founder, CEO and Creative Director of Tequila Works), taught them a game about how it worked and, although he is a bit skeptical at first, he convinced him. " When Google knocks on the doorīefore starting with the creation of Gylt, Google approached Tequila Works to tell them about its new technology, from Stadia, in this way of playing video games like who watches a Netflix series: without downloading anything, all by streaming, and from Almost any device, whether mobile, tablet, TV or computer. One of the things we said when designing the game is that we couldn't put up weapons and the elements with which she defends herself are not violent, like a fire extinguisher or a flashlight. We don't cross any lines, but we do play with the feeling of helplessness. "The monsters attack, but we don't recreate any of this. It is a more twisted and sinister game, but that does not become gore or show moments of pure terror." Although he acknowledges that "some of us have sneaked in" because it fit in certain moments.ĭo not think that Tequila wants to make players torture a girl who, in itself, has a complicated life. Although Cinnamon wouldn't call it a horror game. You can imagine that Gylt is not a cheerful and colorful game like Fortnite, but dark and uncomfortable. "It is one of the references that the partner used when he raised the idea of the game." This US state may not enjoy the charisma of California or New York, but among its neighbors it has a fundamental name in the world of literature: Stephen King. Maine's choice as a scenario is not accidental. The study employed around 35 people in the development of the game, which has taken them around two years from its first phase until its launch, on November 19, at the same time as Stadia. Who presents the game is David Canela, director of Gylt and one of the designers of Tequila Works. Sally lives in a town in Maine and is a girl who lives tormented by two events: one of them is that she suffers bullying at school and that her cousin disappeared long ago and she keeps looking for her. "Gylt is the adventure or misadventure, as you see it, of a girl named Sally. The great technology company was set in Tequila several years ago and they have worked the last two in this game. It will arrive exclusively at Stadia, the new videogame streaming platform from Google. The new video game of the Madrid studio is called Gylt and has a particularity: it will not be launched on consoles or computers or mobiles. One of these studies would be Tequila Works, based in Madrid and that have been able to break that barrier with titles such as Deadlight, The Sexy Brutale and, above all, RiME, a puzzle and adventure game that enjoyed much international recognition after its launch in 2017. Unlike the US, Japan and Canada, the three cradles of game production worldwide, our country has very few studies that are able to catch international attention and cross borders. Making video games in Spain is not an easy task. Launch.Google Stadia: price, game catalog and release date.Stadia.All you need to know about the new Google gaming service.Have we tried Google Stadia, is it the end of video consoles?
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